Special Events for Tournament Schedule

HIGHLIGHTS

SPECIAL EVENTS

Open Gaming at our Retail Showroom/Warehouse

Twice a month on Sundays – 11/13 Malvern St, Bayswater, 3153

Open Gaming Events

Cardfight! Vanguard, Yu-Gi-Oh, Highlander, Legend of the Five Rings, Miniatures, Role Playing and more

November 11th, November 25th, December 1st, December 15th, December 30th

Phone: Venue & Information: (03) 9738 2662

Gaming Area now open every day we are open!

 Yu-Gi-Oh! National Regional Qualifier

Sunday March 30th, 2013

11/13 Malvern St, Bayswater, 3153

Format: Advanced Constructed – TBC

Cost: $15.00

Prizes: Include Promos, boosters and playmats
EVERY PLAYER GETS A PRIZE

Imperial Assembly members who are affiliated with Alternate Worlds get a 10% discount on all L5R products (including RPGs).

New IA members can get the benefit as soon as they sign up. Existing members who transfer from another store, need to be an active member with Alternate Worlds for three months before getting the benefit.

GAME TOURNAMENT SCHEDULE

Held at Alternate Worlds,

11/13 Malvern st, Bayswater, 3155 Vic. Ph: (03) 9738 2662.

All Sunday Tournaments/Events begin at 12.00 Noon

OPEN GAME DAYS

You can play one of our scheduled tournaments, or bring ANY game and play it here @ 12.00 Noon.

We have table space for miniatures, Clix, RPG’s and of course ccgs.

On site parking available.

Ice Cold Cans, chocolate bars and munchies (chips/twisties/Doritos) available.

Hot Dogs also available.

Tuesday  Game Days 12.00 noon – 5.00 pm Game days during the holidays.

 Date – Wednesday November 14th @ 5.30 pm
Infinity Miniature Tabletop
Social Play
 Date – Wednesday November 21st @ 5.30 pm
Infinity Miniature Tabletop
Social Play
 Date – Sunday November 25th 2012 @ 12.00 Noon
Game – Highlander ccg

Format: Constructed

Cost: $6.00
Prizes: Promos and Q’s
Prizes: EVERY PLAYER GETS A PRIZE

Game – Yu-Gi-Oh!

Format: Advanced

Cost: $8.00 or $10.50 (includes Hot Dog for lunch) or $12.00 (combo lunch, hot dog and can drink)
Prizes: Promos and/or boosters
Prizes: EVERY PLAYER GETS A PRIZE

 We are using the Cossy KTS tournament software. All results will be uploaded to give you a World Ranking.

Please note that the play area is only for players and parents.

Although trading is acceptable, players can not sell cards on store premises.

Anyone who breaks the rules may be banned form AW events.

Cardfight Vanguard @ 2.00 pm Learn to Play. Decks available for loan.

Format: Constructed

Cost: $6.00

Prizes: EVERY PLAYER GETS A PRIZE

Hot Dogs/Dim Sims/Drinks etc available on site
Prizes: Promos and booster for each player
Prizes: EVERY PLAYER GETS A PRIZE

CHALLENGE EVENT. Beat a judge and win a booster.

Date – Wednesday November 28th @ 5.30 pm

Infinity Miniature Tabletop
Social Play

Challenge Event. Beat a judge and win a booster.

Date – Wednesday December 5th @ 5.30 pm

Infinity Miniature Tabletop

Social Play

Date – Sunday December 2nd 2012 @ 12.00 Noon

 Legend of Five Rings Emperor Edition

Format: Emperor Ed. constructed

Cost: $6.00

Hot Dogs/Dim Sims/Drinks etc available on site
Prizes: Promos and/or boosters
Prizes: EVERY PLAYER GETS A PRIZE

 

Game – Highlander ccg

Format: Constructed

Cost: $6.00
Prizes: Promos and Q’s
Prizes: EVERY PLAYER GETS A PRIZE

Game – Yu-Gi-Oh!

Format: Advanced

Cost: $8.00 or $10.50 (includes Hot Dog for lunch) or $12.00 (combo lunch, hot dog and can drink)
Prizes: Promos and/or boosters
Prizes: EVERY PLAYER GETS A PRIZE

 

We are using the Cossy KTS tournament software. All results will be uploaded to give you a World Ranking.

Please note that the play area is only for players and parents.

Although trading is acceptable, players can not sell cards on store premises.

Anyone who breaks the rules may be banned form AW events.

Cardfight Vanguard @ 2.00 pm Learn to Play. Decks available for loan.

Format: Constructed

Cost: $6.00 

Prizes: EVERY PLAYER GETS A PRIZE

Hot Dogs/Dim Sims/Drinks etc available on site
Prizes: Promos and booster for each player
Prizes: EVERY PLAYER GETS A PRIZE

Tournaments subject to change without notice, please check web site for up to date schedule.

Tournaments subject to change without notice,  please check web site regularly for up to date schedule.

THEMECON – Special Events

THEMECON LXXXI

Australian National CCG Championships

Are you the master of collectible card games?. You may have mastered one game system but are you competent in a variety of systems?. You will soon have a chance to prove your true status.

Entrants may vote on the game selection list for up to 24 games. When voting, a minimum 3 of your choices must be from the Multi-player events section (constructed and/or sealed) and a minimum of 3 choices must be sealed deck format. For your vote to count you MUST nominate at least 16 games. The 12 most popular games voted from different systems will be selected. Entrants need to be prepared to play a minimum of 8 of the 16 games. Please note that Constructed and sealed Deck versions of a CCG count as DIFFERENT games.

Date – TBA
Time – TBA
Format:
 see above
Prizes:
 TBA
EVERY PLAYER GETS A PRIZE.

Phone:
Venue & Information: (03) 9529 2255

CONVENTION TOUR

Upcoming Events in Light Blue, past events in Dark Blue.

Conquest 2012

Friday 6th April to Monday 9th April

Melbourne High School

Forrest Hill Street, South Yarra, Victoria

We are holding the Australian National Highlander ccg Championships. Click here for details.

We are hold a draft and constructed for Legend of the Five Rings. Click here for details.

Click here for Convention Link

Supanova Melbourne 2012

Friday 8th April to Sunday 10th April

Melbourne Showgrounds

Click here for Convention Link

Oz-Comicon Melbourne 2012

Saturday 30th June to Sunday 1st July

Melbourne Exhibition Centre

Con 9 From Outer Space Melbourne 2012

Saturday 15th July to Sunday 16th July

Amora Hotel Riverwalk 649 Bridge Rd, Richmond

Click here for Convention Link

Manifest XIII 2012

Dates August 17th – August 19th

Melbourne Showgrounds, Flemington, Victoria

Click here for Convention Link

Armageddon Melbourne 2012

Saturday 13th October to Sunday 14th October

Melbourne Exhibition Centre

Click here for Convention Link

L5R Drunken Master Rules – Version II.I

Introduction

Welcome brave Samurai, to the fields of battle. This documents is to advise you of the rules of dueling and combat in the world of Legend of the Five Rings’ Drunken Master Tournament.

Version 1 – Bring your Emperor legal deck and there are new funky rules for each round based on a mini-Status deck. The status deck will have 12 cards. Each of the following options will have two cards. Each round, after opponents are declared, one of the Status cards will be revealed and be active for that round. (That does mean that some option can come up twice and other may not come up at all).

Version 2 – The status deck will have one of each card, including a card that reads – This is a normal EE game (This option has been removed for II.I). Four – Five cards will be used in the tournament, each card only being used once. Many of the style names have been changed to EE card titles for favour!

Option 0 – Emperor Rules

No change, base Emperor  rules and decks. (This option is not being used in II.I)

Option 1 – Deploy Reserves

Your clan’s main army is otherwise occupied. Switch to another legal stronghold from your clan, keeping your deck otherwise unchanged.

Option 2 – Drunken Nostalgia (Drinking Points)

Gain 1 drinking point for each:

Province Destroyed,

+8 honor you gain (in one turn)

4 honor loss you cause another player (in one turn)

Ring you play by it’s own text

The player who ends up with the most drinking points wins, when the game ends (including time called).

Option 3 – ‘Highlander’
Strip your deck, all cards are unique, no multiples of cards.  (Yes you can have less than 40/40)

Option 4 – Imperial Command – (Old Style) Imperial Rules
The rules as they where a long time ago:

No ‘once per turn’ for actions/reactions.

Duelist = Double Chi

Old style Favour. (go home, draw card, prevent honour loss)

Old style dueling (Focus from hand only unless cards specify otherwise).

Option 5 – ‘Suicide’
Each player picks 4 dynasty and 6 fate cards from their deck. and that is his whole deck in this game.

Option 6 – ‘Ultimate Stronghold’
Your stronghold has the best stats and all abilities of 4 currently legal strongholds for you clan (yes, you must have all 4 strongholds on hand) (More Strongholds can be used if each clan has the same number of Strongholds available).

Option 7 – Unfamiliar Ground – ‘Old man style’
Switch decks with your opponent.

Option 8 – The Karmic Cycle
Use any legal stronghold from another (different) clan. This stronghold has your clan alignment but all other abilities remain as printed.